6 Tutorial
Maybe the best way to quickly familiarise yourself with
MetaEdit+ is to actually use it. Accordingly, this tutorial chapter gives you
guidance on how to use MetaEdit+ for analysis and design tasks. In the tutorial
a small application called ‘Ball Game’ is analysed and designed, and
part of the source code is generated. By following the tutorial and design tasks
described you will get hands-on experience of using MetaEdit+, and at the same
time you will also complete a guided tour of the main features of the
tool.
For new users in particular, the tutorial is the most
efficient use of time. It introduces and familiarises the user to MetaEdit+, and
maybe more importantly, shows how it can actually be used.
This part of the user’s guide is best read while
sitting at your computer so that you can experiment with the features of
MetaEdit+ as they are described in the text.
 | Note
that this chapter is not written to be an exhaustive source of information about
MetaEdit+: rather it shows how MetaEdit+ can be used in various design tasks. If
you are interested in more detailed descriptions of the functions and
capabilities of each tool of MetaEdit+ look at Chapters
2, 3
and 4. |